Thank you. I think this is the workflow of map updating after loading.
- A vehicle senses a construction zone
- Upload the sensing information to cloud and fix map
- Or, vehicles might do this by itself?
- Publish new map(probably mesh?) to vehicles
- Replace mesh and reconstruct the map
The important point is, as you may know, that we can’t simply replace only the changed objects because they are related to other objects.
We usually need to replace them in some sets of objects(e.g. mesh) to keep the consistency.
However currently, since the map is small in most use cases, I think it’s enough to do by “whole map replacement”.