I’ve played around lately with using Blender to animate robot movements. I wrote a short blog post about this topic, including some videos of the current state: https://machinekoder.com/animating-industrial-robots-with-blender/
The execution of the movement is done with
ros_control. In general, I think there is potential in using Blender and things such as animation nodes as an alternative way to program robots.
I’ve also thought about integrating it with MoveIt to feature motion planning.
Simulation and debugging of recorded moves might be another application. The new render engine EEVEE looks very promising for this purpose. Too bad the Blender community plans to remove the game engine, which is also used by MORSE, it might have been a good alternative for Ogre in RViz.