Plans to improve on MoveIt in large ways

I think part of MoveIt’s complexity is caused by these two (conflicting?) goals:

  1. “An awesome C++ library first”
  2. Strong focus on GUI, Python interface, “out of the box solution”, …

Although an awesome C++ library can have an awesome Python interface I think!

When focussing on the first goal, I think these things could help MoveIt to implement the state of the art in motion planning (if that is a goal):

  • Automatic differentiation support for kinematic expressions. This is especially useful for optimization-based planners.
  • Scene graph support (in combination with making it easier to check collision for individual links in this graph).
  • Cleanup inverse kinematics interface (see this talks by Robert Haschke).

But this can also be interpreted as just my personal wishlist :slight_smile:

Edit
One final thought. If we can think outside the box, why not use a C++ alternative such as rust. I’ve heard good things about it, but I suspect MoveIt has important external C++ dependencies such as OMPL that would make a switch very hard.

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