Greetings,
I have a passion for flight simulators, and I have a vision for creating a VR interface. I have been surveying the industry, and I haven’t found anything like this. There was some work 7 years ago on training robots using VR, but my vision is for operating the drone, much like using VR in something like a flight simulator. I am a solution architect by trade with over 35 years in the IT industry. I have also done several startups over the years. I have the time and resources to get this off the ground. Please let me know if you have any information on current projects in this field and if you are interested in participating.
Thanks, Mike.
Hi, we did a prototype a few years back which used Unity as VR interface and ROS # for communications. In that case was too inspect data, we did test some control but we found VR is too tiring for a user.
In our case, the main bottleneck technically was showing big point clouds.
Can you provide more details on the tech stack?
I’ve spent a lot of time in VR flight simulators, and I agree, about 45 minutes is all I can manage to sit for a session. I believe there’s a market for it.
The unity side was developed by a partner, but i don’t know which libraries they used for the vr side, only that they used steam vr and for the point cloud they developed their own solution. ROS # source is in GitHub - siemens/ros-sharp: ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D and they have a bit of a showcase Info_Showcases · siemens/ros-sharp Wiki · GitHub
Good luck!
Thanks! The probability of this being completely wrapped in patents just went sky high. You can make a better mouse trap; you just can’t sell it.
Cheers,
Mike
For fun history, rviz has supported Stereo rendering for 11 years.