It’s been a dream of mine for awhile to connect the worlds of the Godot Game Engine and ROS.
This weekend I finally found some time to look into it and got something “sort of” working where you can start a node from GDScipt…just need to make it multithreaded now since spinning freezes godot
Use cases of combining Godot and ROS are enormous:
- simulation purposes
- robot-builder games (make a game that anyone can export a URDF?)
- website buildiing (godot can export to html5)
and the list goes on…
Posting here for anyone who also is interested, might want to help out or might find this a good “head start” for something else you’d want to make!